Company Bio

Titles

Titles that Signature Devices and their teams have developed or contributed to include the following:

  • Paradise Lost - Coin-Op Arcade
  • Samuari Shodown V - XBOX
  • King of Fighters '94 Rebout - XBOX
  • Medal Of Honor Pacific Assault PC
  • FarCry
  • Sword of Kadash for the Atari ST
  • Rampage for the IBM PC, Apple IIe & Amiga
  • Chuck Yeagers Air Combat Simulator PC
  • The Immortal PC
  • Wing Commander III, for Sony Playstation
  • Jeff Gordon Racing PC
  • Centipede 3D
  • Comanche 4
  • Tiger Woods 2002
  • Warbirds III
  • Mercedes Benz Truck Racing
  • XBOX Raven Demo
  • Battlezone II
  • Die Hard Trilogy
  • Halo (PC)
  • Panzier Elite
  • Toonenstein
  • NDL'S Engine
  • GP500
  • Midtown Madness
  • GK3
  • Sacrifice
  • Heavy Gear
  • Microsoft Baseball
  • Shadowman
  • Unreal Tournament
  • Dungeon Siege
  • Giants
  • Madden 2K
  • Whole Experience, Isle of Morg.
  • Toxic Grind for the XBOX,
  • T.J. Lavin's Ultimate BMX for PlayStation
  • Gauntlet Legends and Mace the Dark Age for Nintendo 64

Kenneth Hurley: CEO and CTO

Kenneth has worked for notable game and technology companies such as Electronic Arts and Intel, and most recently was a senior engineer at NVIDIA Corporation. While there, he participated in the XBOX hardware and numerous video games including Tiger Woods Golf. Kenneth has been a consultant for several Silicon Valley companies and worked with the United States government on the latest military equipment, including the highly acclaimed Land Warrior. Kenneth's passion and experience for the gaming industry is what brings him to the helm of Signature Devices. With over 20 years of experience, this is Kenneth's second start-up as an independent developer, giving him perspective and a strong understanding of the demands of running an up and coming development company. He has contributed to best selling computer books on 3-D graphics and he is a requested speaker at conventions and workshops around the country. Kenneth received his Bachelor of Science degree in computer science from the University of Maryland.

Lance Alameda: V.P. Creative Development

Lance spent 8 years at EA, finishing his career there a senior level Art/Animation director. His time at EA allowed him to expand his expertise into the world of 3D software and motion capture technology. His talents were noticed by Academy Award winning software and technology company, Discreet. He spent 3 1/2 years as their Games and Animation Industry Marketing Manager. Lance worked on the game titles Mutant League Hockey, Mutant League basketball, PGA Tour 1993-1997, March Madness 98 & 99, Knock Out Kings 2000 & 2001.

Phil Engstrom: Chief Operating Officer

Mr. Engstrom was formerly the Senior Manager of Technology Development for Electronic Arts reporting directly to the Worldwide CTO.  He has worked at Electronic Arts for 15 years where he directed company-wide cross-functional technical communications and recommendations.  He was involved with studio General Managers, legal department, CTO group, studio tech leaders, Business Affairs, Marketing Management, Corporate PR, Procurement, Creative Services, Strategic Sales, Customer Quality Control, and others. 

D. Patrick Ghiocel: Software Engineer III

During Patrick's youth he became an avid gamer and in high school Patrick worked at Scott Electronic Services, where his desire to become a programmer developed. He headed to the Rensselaer Polytechnic Institute in Troy, NY, where he received a Bachelor of Science degree in computer systems engineering with a focus in software/embedded control. While in college, he worked at Yaes Technologies as a computer technician and Creative Labs Advance Technology Center as a test engineer/computer programmer. After graduating, Patrick joined Signature Devices which has allowed him to work with his two passions, programming and video games. His current accomplishments include writing vertex and pixel shaders for an upcoming Triple A title.

 

Brian Bazyk: Senior Software Engineer I

As a software engineer for Signature Devices, Inc., Brian is our resident OpenGL expert. He is also equally versed in DirectX. He has previously developed his own 3D Engine before coming to work for Signature Devices, Inc. Brian also worked on Gunman Chronicles, published by Sierra in 2000, where he implemented vehicle and game object code. He also has worked extensively with the Half-Life SDK. His skills include real-time 3D Engines, networking and general game object code.

Yen Ou: 3D Artist

Yen graduated with a BFA from the Academy of Art College. Prior to joining Signature Devices, she worked as a freelance artist.

Denise Situ: 3D Artist

Denise graduated with a BFA from the Academy of Art College. Prior to joining Signature Devices, she worked as a freelance artist.

Rob Davies: Contract Musician

Rob Davies musical talents are fantastic. He has helped Signature Devices with many styles of music for an upcoming title. More information and samples of his music can be found on his website: http://www.robdaviesmusic.com

Kyle Swaim: Software Engineer II

Kyle joined Signature Devices with a passion for 3D graphics. Kyle is versed in C++, Java, Object Oriented languages and design and developed his own graphics engine known as Aeon Engine

Richard Nguyen: Software Engineer I

 
Signature Devices, Image generation technology is a combination of hardware and software products that allow for the real-time generation of high quality digital images.
This technology includes the utilization of 3D graphics hardware in combination with internally developed software that produces images approaching photo-realism.
Headquarters
3200 Bridge Parkway Suite 102
Redwood City, CA 94065
(650) 654-4800
(650) 654-4804 Fax

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